Investigating if gamifying online sexuality education content increases young people’s engagement with sexual and reproductive health and rights (SRHR) information.

View knowledge product

This project investigated if gamifying online sexuality education content increases young people’s engagement with sexual and reproductive health and rights (SRHR) information.  Three SRHR experts from the Love Matters Global Network (LMGN) co-created SRHR source content and then worked with in-house digital experts to use Riddle to design 6 games focusing on contraception, sexually transmitted infections (STIs) and more generally on sex and sexuality. The data was then analysed to determine to what extent gamifying SRHR content affects young people’s engagement, and whether there were notable regional differences. The first knowledge to be produced from this project was an infographic outlining gamification generally as well as the key results of the gamification of sexuality education (download below).

The second knowledge product was a webinar. In this webinar, the team involved in the gamification pilot shared the findings with other individuals and experts interested in (online) sexuality education. The intention of the webinar was to contribute to the growing knowledge base on how to effectively engage young people on SRHR online through user-led, learner-centred content. The recording of the webinar is available on YouTube: 

Knowledge product details

  • Small Grants

  • 2020

  • Congo

  • Egypt

  • Kenya

  • Mexico

  • Online sexuality education

  • Youth SRHR

  • Share-Net International

  • English

  • Infographic

  • Online SRHR Game

  • Webinar

KP creators involved

Download Knowledge Products

Infographic on gamification and gamifying online sexuality education content.

KP creators involved


RNW Media

RNW Media is an international digital media organisation, working for social change. RNW Media believes in a world in which young people, in all their diversity, confidently claim their rights, assume their place in society and drive social change. Their mission is to accelerate the impact of changemakers by co-creating youth-centered digital media solutions built on data insights and mutual learning experiences. They work with those who want to unleash the potential of young people aged 15 to 30, using the Sustainable Development Goals (SDGs) relevant to young people as their compass. The inclusive digital and learning solutions RNW co-creates aim to accelerate change; in behaviour, attitudes, social norms and policies. They work in countries where the human rights of young people are under threat.